This is a summary. For full official rules, please consult the original game documentation.
Objective
Liberals: Enact 5 Liberal policies OR assassinate Hitler.
Fascists: Enact 6 Fascist policies OR elect Hitler as Chancellor after 3 Fascist
policies are on the board.
Game Flow
Election: The President nominates a Chancellor. All living players vote.
If the vote passes, the President and Chancellor form a government.
If the vote fails, the Election Tracker advances. If 3 governments fail in a row, the top
policy from the deck is enacted automatically (Chaos).
Legislative Session:
The President draws 3 policies, discards 1, and passes 2 to the Chancellor.
The Chancellor discards 1 policy and enacts the remaining one.
Veto Power: If 5 Fascist policies are enacted, Veto power becomes active.
The Chancellor can request a Veto. If the President agrees, both policies are discarded, and
the Election Tracker advances. If the President disagrees, the Chancellor MUST enact a
policy.
Executive Action: If a Fascist policy is enacted on a space with a power, the
current President uses that power.
Fascist Powers (Standard Order for 7-10 players)
Power order may vary based on player count and game options.
Policy 1 (9-10p) / Policy 2 (7-8p): Investigate - President investigates a player's
party identity (Liberal/Fascist).
Policy 2 (9-10p) / Policy 3 (7-8p): Special Election - President picks the next
Presidential candidate.
Policy 3 (9-10p) / Policy 4 (7-8p): Execute - President executes a player. If
Hitler is executed, Liberals win.
Policy 4 & 5 (7-10p): Execute - President executes a player. Veto power is enabled
from Policy 5 onwards.
For 5-6 players: Powers are typically Policy Peek (Pres. sees top 3 cards), Execute, Execute.
Custom Fascist Powers
Shuffled Truth: (Typically for smaller games) President chooses two players. They
are told the party combination (e.g., "One Liberal, One Fascist" or "Two Liberals") but not which
player is which.
Liberal Policy #3 Veto Vote (Optional Game Rule)
The first time the 3rd Liberal policy is about to be enacted, the current President proposes a Veto Vote
(this happens automatically). All living players vote. If the vote is UNANIMOUS 'Ja!', the policy is
enacted. Otherwise, it is discarded (no policy played for that government). The President's vote is
public; others are secret.
Custom Roles
Omniscient Liberal: A Liberal who knows all players' party identities (not who
Hitler is specifically).
Assassin Fascist: A Fascist. If Omniscient Liberal is in play, has one chance to
kill them. Success = Fascist win. Failure = Assassin revealed. Targets otherthan the Omniscient
Liberal escape unharmed
Radical Centrist: Appears Liberal. Wins with Liberals IF they enact a Fascist
policy as Chancellor AND 3+ Fascist policies are on board.
Auditor Liberal: A Liberal who sees individual Ja/Nein votes (may be unreliable).
Incompetent Liberal: A Liberal. Forced to vote 'Nein' on a Liberal Policy #3 Veto
Vote. Cannot reveal themselves before the Liberal Policy #3 Veto Vote has taken place
Tips & Troubleshooting
Pay attention to voting patterns and policy plays.
Liberals: Try to identify Fascists and Hitler. Use powers wisely.
Fascists: Sow distrust. Get Hitler elected Chancellor (after 3 Fascist policies).
Hitler: Act Liberal until it's safe to reveal your true goals.
Connection Issues: If the game seems stuck or votes aren't registering:
Try refreshing your browser (F5). You should reconnect automatically.
If issues persist, the host can use the "Kick" button (in Options) on the affected player,
who can then rejoin.